Game Development Society

About

 

Welcome to The Game Development Society at QMUL!

A society dedicated to providing a community for anyone interested in game development! Ranging from people who have never made a game in their life to people who have been doing it for years. If you have a knack for problem-solving or a creative flare, why not join the community? Everyone is welcome! 😀

 

Upcoming Events

29th October Weekly Workshop: https://www.qmsu.org/ents/event/20140/

5th November Prototype Game Showcase: https://www.qmsu.org/ents/event/20141/

Committee

President: Renee Ibeji - 2nd Year Computer Science

Treasurer / Vice-President: Daniel Ka Sing Ho - 3rd Year Computer Science

Welfare Represenative: Laurence Dunbar - 3rd Year Computer Science

Events Manager: Mateus Franco e Cunha - 2nd Year Computer Science

Game Jam

To help encourage people to make their own game, we'll be hosting 2 game jams (game making competitions) per semester. We hope to grow the community, learn from eachother, and have a fun time making games. Each game jam will have a specific theme that the game should relate to, we reveal the game jam themes on our Instagram page. People are free to work by themselves or within a team of their choice. :)

Building a Game

We know that creating a game can seem overwhelming or tricky to do so here's the list of areas that typically make up the production of a good game:

Game Design
  • Role: Defines the overall concept, mechanics, and gameplay. They ensure the game is fun and feasible within the game jam’s constraints.
  • Key Tasks: Designing core gameplay loops, deciding on game mechanics, balancing difficulty, and sometimes also working on level design.
Programming
  • Role: Implements the game mechanics and core functionality, ensuring everything works as intended.
  • Key Tasks: Writing the game code, integrating assets, fixing bugs, and optimizing performance. In small teams, they might also handle UI programming and gameplay logic.
Art and Animation
  • Role: Creates the visual elements of the game, including characters, environments, and UI elements.
  • Key Tasks: Making 2D/3D assets, animating characters or objects (if time allows), and defining the overall aesthetic or art style of the game.
Sound Design
  • Role: Adds audio elements like sound effects, music, and ambience to enhance the game’s experience.
  • Key Tasks: Creating or sourcing sound effects, composing background music, and ensuring audio is integrated correctly.
Product Management
  • Role: Keeps the team on track, ensuring the project scope is manageable and the game can be completed within the time limit.
  • Key Tasks: Managing tasks, setting deadlines, coordinating communication between team members, and keeping the project scope realistic.
Quality Assurance Testing
  • Role: Tests the game to find bugs, gameplay issues, or performance problems.
  • Key Tasks: Playing through the game at different stages, finding bugs or glitches, and ensuring it’s fun and functional.

 

 

No elections are currently running

Contact Us

Join

Products/ Tickets